The Information Tower Game
- Countries: Italy
- Year: 2020
Environment tackled
SchoolsDescription
Gaming Activity to help students to recognize fake news
Referring PASTEL cluster
Society
Objectives
-
Purpose
Intervention , Prevention
Target Groups
Students
End Users
Teachers
Key findings
Gaming activity to approach a contemporary issue such as Fake news. It can also be used in classroom environments by dividing the classroom into small groups.
referring project
PARTICIPATION